Tuesday, March 3, 2009

A Virtual World for Creative Professionals

Big Idea: A virtual world for creative professionals to network, collaborate, and share work.

Target Audience: Designers, digital artists
, and even programmers of any professional age.

Purpose: To allow creative professionals a new and innovative way to network and collaborate with their respective industries and colleagues and get feedback on their work without fear of loosing control of their intellectual property all within a virtual world.

Lacuna: Maintaining a high level of professionalism and decency without restricting the creativity of the users. Allowing anyone to join, but make certain that "griefers" are not tolerated or promoted.



About
:
Users will be able to "rent" space in the form of sandboxes, apartments, lofts, or full studios. The users will be able to create content within the world or upload their work to show it off. One big selling point is the fact that almost any data format would be compatible with this virtual world. Users can display their content for all to see, or just colleagues. Other users who view the work can then rate it and leave feedback (similar to YouTube). The highest rated content will be displayed in "museums" (not literally a museum, but rather a space for displaying the work) as sort of hall of fame for all users to see, given the approval of the creator.

Because of the vast compatibility with many varying formats, this world would be an ideal location for collaborative work among industry professionals. Rooms, auditoriums, or stadiums can be reserved for collaboration or performances.

Example:
Several game designers can meet within a presentation room as their avatars, sit down, and both chat and talk about the current project. Once in the meeting the perspective would switch to first person for a more immersive experience. A PowerPoint presentation can be displaying on a screen. Concept images can be be floating on one wall, and when clicked, expand in size and display feedback. 3D models can be rotating in space in the center of the table in a scaled-down view. The user can set his or her personal display for multiple views within multiple windows if needed.

Important Note:
It would be assumed that the target audience would own or have access to higher-end technology because of the nature of their work. Therefore, the technical requirements for this virtual world would be much higher than most already on the market. This would allow for higher resolution images, models, animations, audio and the like.

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